But thinking logically, it seems those that leave obviously are no longer paid. Not real sure on if salaries are still being paid. It seems some quit, while others lumber between the shops they are working at and staff buildings. When you DO close the park, eventually the employees will leave the shops. Perhaps it's only during those hours that guests will actually pay for stuff? It's not like the park ever clears out once it hits that closing hour. Your guess is as good as mine as to park open/close times. Do you lose ANY money when your park is closed? Do you still need to pay salaries or are those workers basically sent home? Sounds like a good idea to close every once in a while if there's no con to it. I havent closed my park since I opened it. Ohh hmmm.so what is the purpose of the park opening/closing times? I thought that feature was meant to prevent guests from staying multiple days?Īlso you mentioned you close the park for a few weeks. To change the entrance fee, you click on the gate posts that the people pass through at the entrance. Also, adding the priority cues to the popular rides, and clicking on the information booth to set the price of priority passes can help with profits. The other option is to shut down for a few weeks and repair rides while guests exit the park, so you can get a whole new influx of guests when you re-open. then switch after the park is full and they stop coming in, to a low or free entrance fee and higher ride prices. So I start the game with a high entrance fee and low ride prices. the guests do a weird thing where they come to the park and then don't leave. Originally posted by MissedHurry:Yeah, but. Question 3: Also, do guests realize they are getting on a monorail to go to a different part of the park or do they think they are going on a ride? Question 2: Assuming I stick with the current pricing model (entrance fee + ride fee), is a monorail cost effective? I think it would be expensive to implement so early on my playthrough and I'm not sure if it will be cost effective. Question 1: When guests enter the park, do they distinguish between park entrance fee and ride prices? I'm asking because I do see that they'll say "I paid so much money for entrance and XXXX cost too much for me to ride" -so do I have the option to charge a lot for entrance fee (say $100) and make all rides free.like theme parks in the real world? I feel like this wouldn't be easy to do and probably best sticking with the current model. These questions are specifically for challenge/career mode. I hope I could reasonably present my problem and maybe you still have some ideas.Hi guys, I'm a new player, and I'm playing challenge mode and just getting my feet off the ground. build 2 spawnpoints side-by-side to the top of a square street (the guests starts walking on the left half of the way/path and switching after some meters from the left half of the way to the right half and use entrance No1) build more and only attractions near pirate entrance 1 group to the left and one to right or similar. How can I do that they are splitting before. til the entrance No.1 is too full, only and only then, they are going to the entrance No.2. If I opened the park the guests are using only entrance No. Conected the streets to each other (behind the entrances). So, I built the entrances in the scenario editor. (The temple entrance (No.1) or the pirate entrance (No.2) see pic attached) The guests can switch within the park from one to the other.Ģ entrances and the peeps, oops, the guests can choose one of them which are they like more to go into the park. I searched the internet to find a solution for my/ this situation or but can't find anything about that describe this. (Is it the right thread here.? If not, sorry again. It is my first post here and I hope I'll find help here.
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